I read now: Positive reviews = 234, negative reviews = 44, just this says that the game is very good, many people like it. When I play a game i like to read reviews to know other people opinions, and when i readed that entry in your blog i was sad, you should respect all opinions, they are just this: opinions and some players are not used for this type of games, and others don't ever check options. I'm sorry but I must write you a little complaint, i write because I think it will help you in your career, please re-write or delete the post about the negative reviews in your blog. The next is offtopic but I want to write it, i think is necessary, sorry: You have made a refreshing game that enhances the classic dungeon crawlers with tactic combat, i like very much many features of this game (like walking while turning view improves the immersion, or play without minimap what makes you feel lost, and the reward when find the map at the end of level and this encourages you to check for secrets you lost and similar :), also the challenging combats, when a character has 10 points and you need to retreat to heal, and the enemies also heal (liked this, it is more fair :) and lets you play as many combats as you want :) ) And also the many difficulty levels (even customizable one!! :) )for the game can be played for any player according with their experience in those style of games. Thank you for the tip about manual saves :), i'm old dog in rpg (love this style of games) and love dungeon crawlers because their mix action with rpg, then i'm used to save at least 3 saves by level :) (beginning of level and 2 for advancing in case of death traps or deadly ambushes, etc, I've seen the game is also smart in this, autosaving at the beginning of the level).īy the way, the options are one of the most flexible and adaptative I have seen in an rpg, they let you customize everything, including interface elements (position, size, combos), panels, etc. I was concerned if when I load a game it could load it with the options set in main menu overwriting the savegame options, now i can play without this worry :) My doubt is if the savegames include the difficulty option when i load them, or the difficulty depends only on main menu options. Also i will start a 4th game in crusader difficulty, when i decide my 4 favourite classes :) In this way i can experiment with all classes (yes i know is possible to re-roll the talents and redistribute while playing, and also change the difficulty in options in the middle of a game, but i prefer have 3 games to play different styles depending the day). Then, like I wanted to experiment with other classes and different difficulty levels (to check the differences and new possibilities), I started 2 more games, in soldier and fighter difficulty. I started my first game in mercenary difficulty (6th level of difficulty: 1, 100%, 100%), and i'm enjoying a lot because is at same time a bit challenging and also possible ) I like very much the combination of different ideas that the game has, it is rich in features, and it has a very adaptative configuration (great work). Hi, I have a doubt about the difficulty option and the savegame system.
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